Overview
The creative studio at Sun Life runs at two speeds simultaneously. On any given day, a team of ten designers and writers is managing upwards of a hundred active tasks from business partners across the company — while also concepting and pitching for large, high-profile campaigns that demand focused creative attention. Managing both at once, without one cannibalizing the other, is the fundamental challenge of running this studio.
Campaigns kept running into the same problems: rework from briefs that arrived incomplete, direction that shifted mid-production when stakeholders engaged late, revision loops that multiplied because feedback wasn't consolidated before it reached the team. The work was good. The conditions around it weren't. This project was about changing that — building the infrastructure that lets a talented team focus on making things rather than recovering from avoidable misalignment.
My Role
Process design isn't the focus of my role, but we knew a smoother working process would have a big impact on the team. I mapped out our current process and an ideal state, and ran sessions to refine it with the team.
Challenge
The studio's creative output is only as strong as the conditions it operates in — and the conditions had a few structural problems that kept compounding each other.
The first was how work arrived. Requests came in from business partners throughout the company, often under-specified: missing channel specs, unconfirmed media plans, messaging that hadn't been fully signed off internally. Because there was no formal gate at intake, incomplete information landed directly on designers and writers. They'd absorb it, make assumptions, build — and discover the gap later. The cost showed up as rework, sometimes deep into production.
The second was how large campaigns moved through the studio. On a significant campaign, ten or more stakeholders might have a legitimate voice in the creative — brand teams, business unit leads, media partners, and senior leadership who could shift direction at any stage. Without defined moments for input, feedback arrived whenever it arrived: ad hoc, fragmented, sometimes contradictory. Revision rounds multiplied not because the creative was wrong but because the feedback itself wasn't aligned.
Approach
I started by mapping the problem before designing the solution. A series of working sessions with the creative director and senior designers produced a detailed picture of where campaigns actually broke — at intake, in production, in review. The goal wasn't to document an ideal process. It was to understand the real failure points and build something that addressed them specifically.
The result is a 14-step workflow across five phases, with five hard gates where work cannot proceed without required inputs or sign-off. A few of the decisions that shaped it:
Info Gate
Before any design work begins, the studio requires a confirmed creative brief, messaging matrix, audience definition, finalized media plan, and full channel list. Historically the team had started work without all of these in place, absorbing the cost of incomplete information as campaigns progressed. Formalizing the gate moves that accountability upstream.
Scope Document
At intake, the studio produces a one-page document restating its understanding of the brief, flagging missing information, and surfacing open questions. It forces alignment before production begins and becomes the reference point the campaign carries throughout its life — attached to every deck, visible to every reviewer.
Minimal Readiness Criteria
Work must meet a defined bar before it comes to the creative director for review: 80% of assets complete, copy applied, key visuals locked, all destinations included. This replaced the pattern of flagging assets channel-by-channel as they became ready — which meant reviews were happening on fragments, not on a complete picture.
Lead Designer Model
Large campaigns now have a designated lead designer with clear ownership of the creative direction and production pipeline, and a defined support structure for secondary assets. Accountability replaces ambiguity about who makes calls when the work diverges from direction.
Business Partners See Work Once
If the Info Gate is real and messaging is aligned before production begins, there is no reason for external review until the final deck is ready. Removing mid-production stakeholder check-ins reduces the surface area for late-stage direction changes — the most common source of costly rework.
Scope Doc vs. Concepting
The intake document covers brief, placements, and parameters. No creative territories. This is an explicit structural decision: presenting creative concepts before strategy is bought in consistently triggers reactive feedback that derails direction before it has a chance to develop.
Alongside the process, I drove the team's shift to Figma as the primary working environment for all campaigns. The change wasn't about the software — it was about making work visible and context-rich regardless of how reactive any given day gets. Projects that previously existed across scattered folders, chat threads, and shared drives now have a single source of truth. Key context, briefs, and supporting references sit in the artboard itself, so anyone reviewing work — at any stage — sees the full picture without a separate briefing to catch them up.
The workflow is mapped in full below — five phases, five hard gates, from brief sign-off to files leaving the team.
& Brief
- Info Gate
- Intake review
- Kickoff & scope review
Direction
- CD direction brief
- Creative exploration
- Territory presentation
Lock
- CD alignment
- Concept deck
- Direction locked
- Build & adapt assets
- Readiness check
- CD WIP review
Delivery
- QA & spec check
- Review deck
- CD final review
◆ Hard gate — work cannot proceed without required sign-off
Outcome
What this process is working toward is simpler than it sounds: a team that spends its energy making things, not recovering from misalignment. More structure isn't the point. The point is the creative headroom that structure creates — the ability to explore properly, to give a lead designer's full attention to a problem, to bring stakeholders work that reflects what the brief actually asked for. That's what this is designed to protect.
Tools
Figma · Wrike
Collaborators
Creative Director · Design team · Cross-functional campaign leads